The technical changes are targeting bug fixes and grievances that have plagued the game’s dedicated community since day one. The change is that we want to do smaller and shorter brackets of bug fixes, around five or ten in each sprint, instead of doing bigger updates that were sometimes causing more regressions.” The last pillar is how we do bug fixes, whether that’s on operators or maps. “The second pillar of Operation Health is switching over to a new deployment process, so that we are gradually deploying our patches, first on technical test servers, then on PC, and finally on console.This is to make sure that there are more safety nets, if you will, rather than pushing all of the content at the same time on every console. That’s the absolute priority for us, as well as for the players, and we’re really going to make a big, big push throughout the whole season with one-step matchmaking and better servers. “Pillar one is technological improvements, so everything the relies on matchmaking, hit registration, and connectivity. According to brand director Alexandre Remy there are three main features Operation Health is going to address. While there won’t be any changes in season two in terms of gameplay, a number of issues are set to get Ubisoft Montreal’s full attention, from connectivity and matchmaking, to hitboxes and bug fixes.
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